This has largely been on the back burner this last week due to IGMC but the event requires a progress update and an old and new engine based screenshot. Which is difficult because all I’ve worked on so far is the code and I purged all the old stuff when I started, so hopefully this old block of code and new block of code will suffice.
Being as I’m working on the gameplay aspects of this game I’ll just quickly detail the systems I’m working on. The skills user by the playable characters are upgradable, both through an upgrade system (which just needs a hud) and through equipment, specifically runes that you can equip. Rather than database a few hundred runes I’ve made a system where based on a few parameters (level and type) the game will generate a rune which you can equip. Furthermore these runes can be used in crafting to create new and stronger runes. Additionally by “dusting” runes you don’t want, you gain runic dust which can be used to upgrade equipment. I’m hoping this will create a system where everything thing connected and relevant.