Guild Wars 2: HOPE

Quip would have been easier.

This has set my work towards making Obsidian Armour back a bit. I think it’s very cool, love the footfalls. The most painful things this time were once again waiting for Orr’s events and gathering airship oil from Verdant Brink. Still it’s done, Quip was one of the options from the starter kit but I don’t like it, of the weapon types in the starter kit the only one I don’t have currently is Scepter, I don’t mind Meteorlogicus but I think I prefer Xiuquatl. I’ll probably leave the kit until I have one of every legendary weapon and then use it to make a second sword or pistol. The next kit is likely to be dissapointing as well; I subscibe to the theory that the first two kits will have the eight weapon types corresponding to each professions new weapon. If so, then shortbow will be the only type I don’t have and The Dreamer is an abomination. I also found Frostfang, so I guess the kit will end up being saved until such a time as I want a second Mace.

Of the remaining legendary weapon types here’s my preferences (bold and strikethrough indicates strong preferences);
• Dagger; Claw of the Khan-Ur, Aurene, Incinerator
• Scepter; Xiuquatl, Meteorlogicus, Aurene
• Torch; Flames of War, Aurene, Rodgort
• Longbow; Pharus, Kudzu, Aurene
• Shortbow; Chuka and Champawat, Aurene, The Dreamer

Still I should probably resist the temptation of legendary crafting for a bit and concentrate on the upcoming Obsidian Armour, at present I have Astral Ward Armour unlocked and eight amalgamated essences out of seventy-two. I’m hoping the new masteries and legendary rifts will speed up the essences, I also hope the next armour which will undoubtedly be required for the pre-cursors doesn’t recquire any essences. I guess we’ll find out next month.

Oops I dropped it, BOOM
Blame the Aetherblades I will
Shame ’bout Lion’s Arch