Kinetic Cipher (Ace) Dev Blog #5

Now 12 maps… so 6% I guess?

So it’s been two months since my last Kinetic Cipher dev blog, most of that time was spent working on Abyssal of the Opera (or recovering from it) but for the last couple of days I found some time to work on Kinetic Cipher. I wasn’t in the mood for coding so I went ahead and did the mapping for the Cipher guild, I also made a start on the eventing, I still have Erin’s door and the bedroom events to complete and then I can move onto Tower Valorus.

I also intended to do some of the battle animations but after the first one and testing Psion Winter, I discovered how badly I implemented multiple target skills in my sideview battlers script all those years ago. So something else goes onto the to do list. Additionally I had to play around with the animation speed to try and get it closer to 2k3’s animation speed, I think I got there in the end though. Hopefully my next dev blog will be sooner than two months time (theme roulette is coming up but it was only two weeks long last time, as opposed to the five weeks of the tasty Tim Tams). I’m hoping to just get a bit of everything done, although it would be really nice to cross something off the list.

Abyssal of the Opera

Dead Moon Rise, that sound familiar!

So in my last blog post I mentioned a contest on RMN that lasted for five weeks, here is the end result… Abyssal of the Opera! It did very well in the contest, winning and also as an added bonus it is currently RMN’s featured game! It takes place in an Opera house in Rumen (same country as Sunken Spire), the lead singer is abducted and your main objective in game is to rescue them.

Gameplay wise the game is a traditional JRPG, skills are learnt via a combination of equipment skills (implemented very similarly to FF9) and one character can copy enemy skills. We had some cool puzzles planned but ended up sadly cutting the areas with the puzzles due to time. If you like the games Indrah and I make then you’ll probably enjoy this one as well.

To find out more or download it, click here.

We also were interviewed following the game being featured, click here to read.